Telekinect at GDC!

The DeVry Austin senior GSP class will be showcasing their game at GDC San Francisco during the week of 03/05 - 03/09 AND at South by Southwest on 03/09, 03/10, and 03/11! Visit the DashTec Facebook page to show your support!
GDC Online Pictures!


DeVry Game Dev. Club

DashTec is the DeVry game development club located in Austin, TX! What exactly does "DashTec" mean, you ask? It's actually an acronym that stands for DeVry Austin Society for Heretical Technology to Entertain by Creativity. The name is quite a mouthful but we felt it was more creative and meaningful than something such as DeVry Austin Game Club.
More About Us


Free Tutoring!

Come join us every Friday from 1:00pm - 4:00pm on campus for Open GSP Lab!!! Whether you need help getting on the right track with an assignment, want to show off a project you're working on, or simply want to socialize, this is the time to do it!

See Calendar

Guest Speaker!

Big thanks to Sheri Ray of Schell Games, who came to the DeVry Austin campus on November 4th to share her knowledge of the industry! Sheri started in the game industry in 1989 as a writer/designer at Origin Systems on the Ultima series of games. Since then she has worked for many companies in a variety of roles from designer to head of product development.
Schell Games

Pictures Posted!

A group of DashTec members got together on November 12th for a road trip to the Renaissance Festival and it was a blast! Everything from turkey legs to battle can you go wrong??? Pictures have been uploaded to our event gallery! From left to right: Dan Dunham, Cory Jackson, Bryan Chamberlin
See Gallery!

Austin wants to make Central Texas the new hub for the video game industry, but with big-name companies on the West and East coasts, it's not an easy task.

That's why local companies want to change their focus.

Some local executives believe the future of gaming lies in what most of us already use every day -- smartphones and tablets.

On Wednesday, a collection of local game industry experts gathered at Austin's DeVry University for a roundtable discussion on what's next in their industry.





In spite of strong sales of Kingdoms of Amalur: The Reckoning back in February and the promise of an MMO, the Rhode Island-based studio's fortunes have been in a precipitous decline over the last two weeks.

It all started on May 14th with state of Rhode Island calling 38 Studios out for not paying back a $75 million loan which the developer received back in 2010. This lead to swift movement that week to get the state a past due $1.125 million while forgoing payroll for the entire studio, who receives their checks on the first and fifteen of each month.

What we didn't know then was that a month earlier, Studio head Jennifer MacLean along with John Blackley and other senior staff were already out the door due to staffing reductions.

Now on the heels that the company's health insurance has run out, The Verge is reportingthat the entire staff has been laid off. As of May 15th, that would translate to somewhere around 379 employees, including staff at Baltimore-based Big Huge Games. Gamasutrahas followed up with a letter to the staff notifying them of their dismissal:

The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.

These layoffs are non-voluntary and non-disciplinary.

This is your official notice of lay off, effective today, Thursday, May 24th, 2012.

Kingdoms of Amalur sold around 330,000 copies in its first month through publisher EA. The open world dark fantasy RPG, which counted artist and Image Comics founder as one of the people behind the unique look of the game and a script by novelist R.A. Salvatore, garnered pretty positive notices from critics (and I have to say I dug it too).

Meanwhile, as recently as Monday, the studio was still showing off its upcoming MMOCopernicus, with the governor of Rhode Island Lincoln Chaffee saying that the game was expected to be out in June of 2013. Were that project stands now is anyone's guess.


We'd like to wish the 38 Studios staff the best of luck and here's looking forward to you all landing on your feet.

Related posts:

"Darksiders II" Producer Explains The Delay, And Why Despair Is So Important To Death
Movie Review: Will "Dragon Age: Dawn of the Seeker" Soar or Go Down In Flames?


Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.



After clicking the play button, click the little gear icon to change the resolution to 720 (HD). I wish it would do that by default. It looks MUCH better that way.


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